Thoughts on the Aethermancer Demo

March 1, 2025 - Reading time: ~1 minute - Category: thoughts

Aethermancer popped up as a recommended game for me during the current Steam Next Fest, and while I normally don't play a ton of demos this one grabbed my attention with it's roguelike Pokemon style battling.

I completed the demo in about an hour and a half and really enjoyed my time with it. The monster designs are ok - to me all thee types of games are trying to capture Pokemon's charm and never quite manage it - but the battle mechanics are fun and deep.

There are only 4 elements to keep track of, with skills that work off a mana system like the orb character in Slay The Spire, but there are lots of mechanics like Terror, Power, and Weakness that add a ton of versatility and build diversity. For my demo run I focused on a tank with heavy shields that aggro'd most of the damage, a healer that had constant passive regeneration, and an ooze monster that dealt out passive Poison damage. This was pretty effective and carried me through the end of the demo, but I can see how there are tons of builds you could focus on.

This one is definitely on my radar for a future release.

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About

My name's Mike, and this is the Lore Depository - my spot online where I can write out my thoughts on games, books, tech, history, and anything else I find interesting. 

My biggest project is my Game Library Project. I have a ton of games collected throughout the years, and have barely played any of them. Check out the linked post to learn more about the project, and click here to be taken to the category page where you can see all my posts for the project.

Other content comes mainly in 3 forms:
Reviews, where I post longer-form writeups
Thoughts, short & quick first impressions posts
Guides, detailed how-tos and walkthroughs

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